no-logs
a game called No-Logs by Sarai’s cybermohalla project:
When we speak, how do we make sense of the listener? The game of no-log is played when the listener keeps saying “I didn’t understand”. Without losing patience, a practitioner of no-logs keeps developing the argument or the story that s/he started to share. The practitioner has to go on and discover feelings, impressions, imageries, stories, anecdotes, examples, to make it increasingly difficult for the listener to say “I didn’t…”.
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on Friday, June 27th, 2008 at 9:22 pm
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